AI Insights · Timothy · April 2023
Top 5 Snake Games Performance in Mexico Q1 2023
Discover the performance trends of the top 5 snake games on a unified platform in Mexico during Q1 2023, including insights on downloads, revenue, and active users.
The first quarter of 2023 saw varied performance trends among the top five snake games in Mexico. Here, we take a closer look at the weekly downloads, revenue, and active users for these popular titles, based on data from Sensor Tower.
Snake Rivals - io Snakes Games from Supersolid Ltd showed fluctuations in its weekly downloads, starting at 3.6K in late December and experiencing a dip in mid-February to 383, before rising again to 3.1K by the end of March. Its weekly revenue peaked at $231 in early February, with a general trend of maintaining around the $200 mark. Meanwhile, weekly active users saw a decline from 8.2K in late December to 4.6K in mid-February, recovering to 7.5K by the end of March.
SSSnaker by HABBY had an impressive debut, with weekly downloads surging from 7.8K in mid-March to 31.5K in the following week, settling at 11.4K by the end of the month. Revenue also saw a significant rise, reaching $1.7K in the last week of March. Active users mirrored this trend, peaking at 27.4K before slightly dropping to 26.8K.
Little Big Snake from LittleBigSnake, Inc experienced a steady decline in weekly downloads from 3.3K at the end of December to just 10 in the third week of March, before a recovery to 2.7K in the final week. Revenue was relatively stable, peaking at $254 in early February. Active users followed a similar pattern, starting at 8.6K and decreasing to 4.9K by mid-March, then picking up to 6.1K.
Snake.io - Fun Online Snake by Kooapps maintained strong weekly downloads, starting at 156.6K and ending at 101.2K. Revenue remained consistent around the $100 mark, with minor fluctuations. Active users were robust, ranging from 804.7K to 828.7K at the start, slightly decreasing to 675.7K by the end of March.
Crazy Snake : Web3 Game by EkiPlay Platform had a challenging quarter, with revenue peaking at $264 in early January and tapering off to $15 by the end of March. Unfortunately, there were no recorded downloads or active user data for this game during the quarter.
For more detailed insights and data, visit Sensor Tower.